![]() "Across the game we’re striving for a grounded and natural palette, allowing us to create visual space for gameplay that also achieves a gritty tone suiting the world of Sanctuary."Įlsewhere in the game, in the settlement of Kyovoshad, Hutchings explains how "the use of fog, soft shadows, and bounce lighting" are used to "create a softness to the lighting. "In the Scosglen coast, you can see the foggy, frigid atmosphere taking cues from highlands and moors. "As you explore Diablo 4’s open-world you’ll experience a lot of variation in the lighting and weather," says associate Lighting Director Ben Hutchings. Lighting plays a huge role in the game, and is crucial in hitting the tone that supports the ’return to darkness’ pillar. While it may look like the lighting director has taken inspiration from Game of Thrones' The Long Night, not every area of Sanctuary is mired in darkness. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |