![]() ![]() Result dialog should look like this one:ĭetails you can see in editor console or in 'editor.log' In few seconds it compares current tables to reference ones and creates diff table files (in case there is a difference). Create diff tables for your mod by pressing button 'Create mod tables'.Ensure you have PAK with reference tables 'Tables_reference.pak' in folder 'Data'.You can test the your modification now in the editor or in the game (in this case you must set sys_pakpriority to 0).Extract and modify table files (by editor or manually).Ensure no mod is active (otherwise the mod would contain modifications from other mods).Suffix of table file is XML (human readable format) and TBL (quick binary format). 'poi_type_my_first_mod' is created for 'poi_type'. Name of patch table is ORIGINAL_TABLE_NAME_NORMALIZED_MOD_NAME, e.g. This allows to use several mods in one time. The Modding Tool can store just modified parts of tables to mod PAKs. The tables are in 'Data/Libs/Tables' (or 'Libs/Tables inside the PAK'). ![]() See "update files" in modding package download site. You need to have XML or TBL in wh_sys_PreferredDB, otherwise the editor won't be able to write created diff tables.Īlso make sure you have the latest version of Tables_reference.pak in Data folder. ![]() If you see errors during this phase, ensure you have set up database correctly, including the user.cfg file. ![]()
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